HFB 2.0

SCOPE


CREATIVE DIRECTION
DIGITAL TRANSFORMATION
VISUAL ENGINEERING
VFX / CGI / AI
SUB-BRANDING
MERCHANDISING
BUSSIN’

WHAT IS REAL?

Half Face Blades recently asked us to create merch, and 3D assets to extend their brand.  This posed some interesting questions: how are hand-made products experienced in an increasingly digital world?  How do we showcase tactile goods in this “Ghost-World”, where people are losing their ability to FEEL, TOUCH, and LIVE brands?  What is real — and does it still matter?

HOLD ON TO WHAT IS GOOD

EVEN A HANDFUL OF EARTH

×× HFB ××

×× USA ××

CUT THROUGH THE NOISE