HFB 2.0
SCOPE
CREATIVE DIRECTION
DIGITAL TRANSFORMATION
VISUAL ENGINEERING
VFX / CGI / AI
SUB-BRANDING
MERCHANDISING
BUSSIN’
WHAT IS REAL?
Half Face Blades recently asked us to create merch, and 3D assets to extend their brand. This posed some interesting questions: how are hand-made products experienced in an increasingly digital world? How do we showcase tactile goods in this “Ghost-World”, where people are losing their ability to FEEL, TOUCH, and LIVE brands? What is real — and does it still matter?
HOLD ON TO WHAT IS GOOD
EVEN A HANDFUL OF EARTH
×× HFB ××
×× USA ××
CUT THROUGH THE NOISE